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key frames -traditional animation techniquesthe senior artists go and draw the main frames of the animation after a storyboard has been laid out
traditional animation techniques - computer animationbefore the advent of computer animation each animation was done via hand that involves an
definition of computer animationa time dependence phenomenon for imparting visual modifies in any scene as per to any time sequence the visual
high level techniques motion generalizedtechniques utilized to explain general motion behavior of any of graphic object such techniques are
low level techniques motion specifictechniques utilized to fully control the motion of any graphic object in any type of animation scene these
methods of animation - computer animationfirst method in this artist makes a succession of cartoon frames that are then combined in a filmsecond
computer animationthe term animation is derived from animate that literally means to give life to animating a thing implies to impart movement to
introduction of polygon rendering and ray tracing methoddifferent type of sources of light and the reflections generated by the object in exposure of
applications of ray tracingthus you might ask just what practical utilizes does ray tracing havea for vision research simulation of real-world
ray tracing algorithm - recursivefrequently the basic ray tracing algorithm is termed as a recursive acquiring an outcome wherein a given process
basic ray tracing algorithm - polygon renderingthe hidden-surface removal is the most complete and most versatile method for display of objects in a
ray tracing - polygon rendering and ray tracing methodsray tracing is a technique of following the light by the eye to the light source while ray
light sources - polygon rendering and ray tracing methodslight sources are key parts in any ray traced scene since without them there would be no
objects - polygon rendering and ray tracing methodsobjects could be any state of material as solid liquid gas and plasma though ray tracers can
scenes - polygon rendering and ray tracing methodsin the context of ray tracing a scene is a set of objects and light sources which will be viewed
ray tracing - polygon rendering and ray tracing methodsbasically ray tracing is an exercise that is performed to attain the realism in a scene in
unrepresentative vertex normals - modeling and renderingcalculated vertex normals may not adequately present the surfaces geometry for illustration
orientation dependence - modeling and renderingthe outcomes of interpolated-shading models are dependent of the projected polygons orientation
problem with interpolated shadingthere are several more shading models that intermediate in complication among gouraud and phong shading linking the
demerit - phong shading or normal vector interpolation shadingneeds lot of computations to determine intensity at a point hence increases the cost of
merits -phong shading or normal vector interpolation shadinghence by finding intensities at various points across the edge we determine the intensity
interpolation of surface - polygon renderinginterpolation of surface normals beside the polygonedge between two vertices is demonstrated above in the
computations with phong shadingcomputations involved along with phong shading i find out average unit normal vector at each polygon
phong shading or normal vector interpolation shadingin gouraud shading we were doing direct interpolation of intensities although a more exact method
advantages and deficiencies of gourand shadingadvantages of gourand shading this eliminates the intensity discontinuities related with the constant