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Provide a few applications of lofting. Briefly describe with the aid of an appropriate diagram, what you understand by the term ‘boundary surface’.
Describe DDA circle drawing algorithm in detail. Describe Random scan display and Raster scan display. Describe Bresenham's line drawing algorithm. Using Bresenham's algorithm draw line from (1, 1) to
Give three examples of typical primitive vector objects. State two examples of typical primitive vector operations. State two advantages of using vector graphics when designing logos.
Describe about Cohen Sutherland Algorithm with appropriate example.
Make a distinction between physical extraction and logical extraction. Write down the name of three types of data analysis. Describe the term file carving.
brief summary of specific notation, mathematical concepts, terminology, or other information important to understanding the discussion that follows
What is difference between vector scan display and roster scan display? Write down the advantages & disadvantages of DDA algorithm? Write about stroke method character generation method.
What happens when two polygons have similar z value and the z-buffer algorithm is used?
Apply an appropriate 3D transformation matrix to a line joining (1, 1, 1) and (2, 3, 4) to align it to the positive z axis and so that it originates from the origin.
Draw a flowchart corresponding to Cohen-Sutherland line clipping algorithm.
Distinguish between raster - scan systems and random - scan systems.
Write a program that allows interactive manipulation of the position and orientation of a camera.
Why are homogeneous co-ordinates used in computer vision? What is the use of homogenous co-ordinates makes possible in terms of camera models.
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
Create a simple warm-up program using your G3D programming and graphics environment.