Start Discovering Solved Questions and Your Course Assignments
TextBooks Included
Active Tutors
Asked Questions
Answered Questions
surface of revolution - modeling and renderingin the previsions sections we have learned different type of techniques of generating curves although
curve segment - properties of bezier curvesnote1 the joining point on the curve along wrt the parameter based upon second derivates of qt is the
geometric continuity - properties of bezier curvesgeometric continuity is the other process to join two successive curve sections g0 continuity is
to prove olinep 1 pnsolution since in the above case we determine each term excluding bnn u will have numerous of 1 - ui i 0 to n consequently by
important points about the bezier curves - modeling and rendering1 generalizing the idea of bezier curve of degree at n based upon n1 control point
specified p0 1 1 p1 2 3 p2 4 3 p3 3 1 as vertices of bezier curve find out 3 points on bezier curvesolution we consider cubic bezier curve asp u p0
bezier curves - modeling and renderingbezier curves are utilized in computer graphics to turn out curves which display reasonably smooth at all
bezier curves and surfaces we had discussed in the previously that we can create complicated geometries along with the aid of polygon meshes that are
plane equation - spatial orientation of the surface elementfor some of plane equation procedures we have information regarding the spatial
plane equation - curves and surfaces plane is a polygonal surface that bisects its environment in two halves one is termed to as forward and another
basic tests - producing polygon surfacea few basic tests that must be performed before producing a polygon surface through any graphic package as1
types of polygon tables curves and surfacesattribute tables this table has object information as transparency surface reflexivity texture features of
polygon tables - curves and surfacesall polygons are analogous to a graph g v e remember that the analogy in which a polygon surface can be specified
polygon representation methods - modeling and renderingany scene to be created by computer graphics may include a variety of objects a few of them
objectives of curves and surfaces - modeling and renderingafter going through the section you should be capable to implement the methods utilized to
curves and surfaces - modeling and renderingwe have studied the method of drawing curves in diverse coordinate systems also we got the
introduction of viewing transformations projection is fundamentally a transformation or mapping of 3d objects upon 2d screen projection is mostly
principal vanishing point write respect to y-axisby the 2nd row of the matrix as in equation the principal vanishing point wrt y-axis will as0
two-point and three-point perspective transformationsthe two-point perspective projection can be acquired by rotating about one of the principal axis
principle vanishing point - perspective projectionsassume that line 1 and l2 be two straight lines parallel to each other that are also parallel to
perspective projections - transformationin this projection the center of projection is at limited distance this projection is termed as perspective
derive the common transformation for parallel projection into a specified view plane here the direction of projection daibjck is along the normal
write a program in cc using opengl to create without using built in function a square by implementing shear algorithm along 1 x-axis
what is refresh buffer identify the content and organisation of the refresh buffer for the case of raster display and vector
questiona there are 3 main industries of drawing style and it has become a phenomenon it was inspired by internationally diffused cartoons comic