Start Discovering Solved Questions and Your Course Assignments
TextBooks Included
Active Tutors
Asked Questions
Answered Questions
the following are the difference among activity and sequence diagramsa sequence diagram represents the way of processes implement in a sequence for
object the interaction among objects takes place in a system an object is depicted by a rectangle with the name of the object preceded by a colon
a initial state the first or the default state the object is in it is indicated by a solid circleb state all the states an object can go in are
nodes a node shows any hardware component the configuration of hardware is shown by attributes of nodes components a component shows software every
actor actor shows an external user end user who interact with the system object object is shown by one of components of the system unit a unit is a
a component diagram is mainly useful with teams of larger size uml components are great to perform architectural landscape for an exact system the
benefits of using uml breaks the complex system into discrete pieces that can be understood simplyhandover the system to new team becomes
takes care structural and behavioural aspect of a software systemcontains software usage functionality performance economic reuse and technology
uml is called as unified modeling language it is used to graphical language for visualizing artifacts of the system it allow to make a blue print of
raises when accessing an unassigned memory location accessing a null pointer
whenever we compile with -g option it will make a symbol table and according that table for every function and line it will call
thread is a least unit of process in process have one or more thread
linked list means node which is linked each other with a line it means that every node is connected with another one every node of the list hold
method overloading is to overload methods using similar class name by writing different parameters this is known as method overloading
design patterns are easy and elegant solutions of commonly having problems in software design design patterns make it simpler to reuse successful
software engineering is-the application of a disciplined engineering move towards to the development of software systemsa body of information and
hiding data within the class and making it available only by the methods this method is used to protect your class against accidental changes to
a null pointer is a pointer of any type whose value is zero a void pointer is a pointer to an object of an unknown type and is guaranteed to have
javabeans are reusable software components written in the java programming language designed to be influenced visually by a software development
the combination of an ip address and a port number is known as a socket
tcp and udp are both transport-level protocols tcp is designed to give reliable statement across a variety of reliable and unreliable networks and
multiprogramming is a rapid switching of the cpu back and forth among processes
it happens when two or more processes are reading or writing some joint data and the final result depends on who runs exactly when
a socket is one end-point of a two-way communication link among two programs running on the network socket classes are used to show the connection
what is the difference among super class and subclass in programmingans a super class is a class that is inherited in programming while the sub class