Start Discovering Solved Questions and Your Course Assignments
TextBooks Included
Active Tutors
Asked Questions
Answered Questions
make an animation of the bml process so that we could show this outside of r by this we mean a display that shows the
develop a set of test cases for gen kids v see section 76 write code to check the output from gen kids v for these
the quotes around the color names eg blue are distracting write a different version of print bml grid that produces
how would we change our plot bml grid function to allow the caller to override the axes false argument in the call to
why is the use of drop false important under what circumstances will it yield a different result than cbind next rows
this information doesnt tell us how many times each function has been called how could we calculate how often a
modify the functions to use this approach of maintaining the locations of the cars across calls to move cars then
implement a class and methods for the integer version of the bml grid matrix try to inherit methods as much as possible
write the function to compare 2 grids and verify they are the same raise an error if they are not the error should
how complete are the records for the earliest seasons recorded in this database for example we know that there is no
are certain baseball parks better for hitting home runs can we tell from this data can we make inferences about this
in the winnings function in section 92 we chose to break the function down by the value of the dealers cards first and
how does the terse version of the winnings function in section 92 work is it consistent with the original version test
consider how you might add checks to the hit dd and split pair functions see section 931 to ensure that they are
compile a set of test cases for the checks that you developed in the previous exercise write a function that calls
implement the drawn method for the shoe class of section 96 this function has one input n which indicates how many
implement the hilow function from section 97 this function takes one input which is a numeric vector cards and it
implement the anycount function for counting cards see section 97 this function has 2 arguments a numeric vector cards
suppose a bet was larger than 1 say 4 how might the bet function take this into consideration in deciding the size of
implement other play options that are available in some games of blackjack such as insurance and surrendering think
can you make the code faster use profiling techniques to find the slow parts of the code also consider how you might
a major simplification in our simulation is that we have effectively given the gambler an infinite amount of money how
what if we usedto generate the colors for the sampled locations is this qualitatively the same as the previous code
should we allow the caller to use names on the vector of number of cars num cars to indicate the colors or values for