Q1. Determine the transformation matrix for projecting a 3D object in the Y-Z plane where object is viewed from the positive X-axis side and object is lying in the first octant.
Q2. Find out a formula for calculating intensity of light at a point (x, y) on a surface by using Phong shading.
Q3. Compare and contrast the Z- Buffer algorithm and Depth sort algorithm for back face culling.
Q4. Write down the BSP algorithm for the removal of hidden surfaces.
Q5. Write detail notes on any two of the given:
a) Mandelbrot Set
b) Rendering Process
c) Significance of in-between Key-frame