You have been employed by a bounty hunter to create hit list (yes... you better do this right). Create a Hit List program that can records the name, bounty, and difficulty for ten targets.
Tasks:
1. Create a new HitList.pas file in your Documents/Code/Lab6 directory.
2. Implement the basic program structure, along with an empty Main procedure.
3. Copy in your User Input functions to make it easy to read input from the user.
4. Create a new Target record with the following details. Use chapter 7 of the text to determine how to code this.
Listing 1: Structure for the Target record
5. Create a ReadTarget function that returns a Target from values entered at the Terminal Read name, bounty, and difficulty from the user and store in the result
6. Create a PopulateHitList procedure. This will be passed an array of Target values. Have it read in a Target for each element in the array (using ReadTarget).
7. Create a hits local variable in Main, this will store 10 Target values.
8. Populate the hits variable using the PopulateHitList procedure.
9. Create a PrintHitList procedure. This will be passed an array of Target values, that it will print to the Terminal. Show in the format "name : $bounty (difficulty)".
10. Compile and run your program in the Terminal, check that all of the values you enter are printed out.
Extension:
1. Create a SortHitList procedure that sorts the results so that the Target with the highest bounty is the first in the array. If two Targets have the same bounty, sort them so that the one with the smaller difficulty comes first.