Assignment Task: Computer graphics (openGL):
Q1. Write the declaration of a variable that will receive vec3 data from a buffer. The variable should be named bNormal and should be at location 5.
Q2. Write the declaration of a variable in the vertex shader that will send vec2 data to the fragment shader. The variable should be named vTxtCrd
Q3. Write the declaration of a variable in the fragment shader that will receive vec2 data from the vertex shader. The variable should be named vTxtCrd
Q4. Write the declaration of a variable named frag_color to be used in the fragment shader to receive the color to be assigned to that fragment.
Q5. Write the declaration of a uniform variable named specular of type float to be used in one of the shaders. The location of the variable should be 6.