Write an application that displays a frame containing two labels that display your name, one for your first name(Jeremy) and one for your last(Green).
Modify the LabelDemo program so that it displays a fourth label, with the text of the label centered above the image.
Create a class called Star that represents a five-pointed star. Let the constructor accept the width of the star and the coordinates of the start's top point. Write a program that draws a sky containing stars of various sizes.
Design and implement an application that displays a button and a label. Every time the button is pushed, the label should display a random number between 1 and 100, inclusive.