Problem
1. Develop an algorithm for performing constructive solid-geometry modeling using a primitive set of solids defined in octree structures.
2. Develop an for algorithm encoding a two-dimensional scene as a quadtree represen-tation.
3. Set up an algorithm for loading a quadtree representation of a scene into a frame buffer jor display of tne scene.
4. Write a routine to convert the polygon definition of a three-dimensional object into an octree representation.