Write a Java application that defines a class Boat. The Boat class should provide three fields/attributes: 1) name is a variable of type String, 2) sail position is a variable of type boolean, 3) speed is a variable of type float.
The Boat class must define a constructor and three methods: goFast, goSlow, whereIsTheSail.
goFast sets the position of the sail to true and increase the speed of the boat by 10 mph and prints the following text (BlueSea is the boat name):
BlueSea is raising the sail at the speed of 10 mph.
goSlow sets the position of the sail to false and decreases the speed of the boat by 5 mph and prints the following text:
BlueSea is lowering the sail at the speed of 5 mph.
whereIsTheSail prints the name of the boat and ¡°sail is up¡± or ¡°sail is down¡± depending on the sail position:
BlueSea sail is up.
Note: The boat speed should not exceed 100 mph (max speed is 100 mph) and cannot go below 0 mph.
Start out by writing a Java class Boat. Provide the methods described above. Create the main class (call it SimpleBoatMain) with a static main method (example provided below). Inside the main method create a new instance of class Boat and then invoke the proper methods as shown below:
public class SimpleBoatApp {
public static void main (String[] args) {
Boat simpleBoat = new Boat("Destinty");
simpleBoat.goFast();
simpleBoat.goSlow();
simpleBoat.whereIsTheSail();
simpleBoat.goFast();
simpleBoat.whereIsTheSail();
simpleBoat.goFast();
}
}