Problem
The censorship and regulation of video games has been an ongoing topic since the 1970's, with the controversial release of Death Race. While much of the political efforts have focused on the depiction of violence and drug use, age restrictions, moral objections to content, and attempts to link excessive play to child health concerns, most recent regulations have targeted video game mechanics such as loot boxes.
Article: "How loot boxes hooked gamers and left regulators spinning" By Makena Kelly.
1. Would the regulation of loot boxes impact the gaming industry negatively or positively?
2. Should game design studios be required to disclose probability rates? Why or why not?
3. "Loot boxes do not constitute gambling because players always receive something of value that enhances their experience." Do you agree or disagree with this statement?
4. Should game developers allow consumers to turn off features such as loot box availability? Why or why not?