Wite down the 4 times 4 3d matrix to rotate by an angle


1. Write down the 4 × 4 3D matrix to move by (xm, ym, zm).

2. Write down the 4 × 4 3D matrix to rotate by an angle ? about the y-axis.

3. Write down the 4 × 4 3D matrix to scale an object by 50% in all directions.

4. Write the 2D rotation matrix that rotates by 90 degrees clockwise.

5. Write the matrix from Exercise 4 as a product of three shear matrices.

6. Find the inverse of the rigid body transformation:

2488_7c19c56b-1a9d-4ce0-9c4a-3bcf51ea0e11.png

where R is a 3 × 3 rotation matrix and t is a 3-vector.

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Basic Computer Science: Wite down the 4 times 4 3d matrix to rotate by an angle
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