1. The High level language ...................... has now become the dominant AI programming language.
A) Ada
B) Lisp
C) AI pro
D) High AI
2. In AI, a representation of ........................ is a combination of data structures and interpretive procedures that is used in the right way in a program.
A) Knowledge
B) Power
C) Strength
D) Intelligence
3. .............. is an environment in which the search takes place.
A) problem place
B) problem instance
C) problem space
D) Non of the above
4. The fundamental ideas about retrieval that have been developed in AI systems might be termed as .................. and ........................
A) Analogy, reasoning
B) Thinking, doing
C) Event, domain
D) Linking, lumping
5. Robot machine might have cameras and infrared range finders for ............ and various motors of ..........
A) Sensors, Agents
B) Agents, Actuators
C) Actuators, Sensors
D) Sensors, Actuators
6. .................... are rules of thumb that may solve a given problem, but do not guarantee a solution.
A) Strong methods
B) Weak methods
C) Heuristic
D) Probabilistic
7. ................... is the primary consideration in designing knowledge-based AI systems.
A) Analogy
B) Efficiency
C) Efficacy
D) Acquisition
8. The initial state and successor function implicitly define state space of the problem
A) Initial state
B) State space
C) problem space
D) problem place
9. ................. are data structures giving "snapshots" of the condition of the problem at each stage of its solution.
A) States
B) Operators
C) Heuristic
D) None of the above
10. ................... are means for transforming the problem from one state to another.
A) States
B) Operators
C) Heuristic
D) None of the above
11. .............. is called the father of AI.
A) James C Gosling
B) Dennis Ritchie
C) Alan Turing
D) Isaac Newton
12. In AI ............................ is a combination of data structures and interpretive procedures.
A) Knowledge
B) Meta-knowledge
C) Artificial Knowledge
D) Performance
13. The ........................ approach uses the knowledge of mathematics and engineering.
A) rationalist
B) Top-down
C) bottom-up
D) push-pop approach
14. We also use knowledge about what we know, called ..........................
A) Meta-Knowledge
B) Performance Knowledge
C) Standard knowledge
D) Specific knowledge
15. The Artificial Intelligence is concerned with designing intelligent computer systems that exhibit intelligent characteristics expressed by .......................
A) Functional behavior
B) Human behavior
C) Human brain
D) Statistical analysis
16. ..................... includes what we know about our own performance as cognitive processors.
A) Meta-Knowledge
B) Performance Knowledge
C) Standard knowledge
D) Specific knowledge
17. State whether the following true or false.
i) AI is used in diverse fields like space exploration, robotics.
ii) AI is used for military purpose
A) i-True, ii-False
B) i-True, ii-True
C) i-False, ii-False
D) i-False, ii-True
18. The goals of AI systems can be described in terms of cognitive tasks like
A) Recognizing objects
B) Answering questions
C) Manipulating robotic devices
D) All of the above
19. ....................... is computerized advice-giver, that is capable of reasoning but which is usually confined to a rather narrow field of knowledge.
A) Expert system
B) Knowledge system
C) Common system
D) Communication system
20. ................... involves relating something new to what we already know in a psychologically complex way.
A) Knowledge Acquisition
B) Knowledge retrieval
C) Reasoning
D) Meta-level reasoning
21. What is the term used for describing the judgmental or commonsense part of problem solving?
A. Heuristic
B. Critical
C. Value based
D. Analytical
E. None of the above
22. What stage of the manufacturing process has been described as "the mapping of function onto form"?
A. Design
B. Distribution
C. project management
D. field service
E. None of the above
23. Which kind of planning consists of successive representations of different levels of a plan?
A. hierarchical planning
B. non-hierarchical planning
C. All of the above
D. project planning
E. None of the above
24. What was originally called the "imitation game" by its creator?
A. The Turing Test
B. LISP
C. The Logic Theorist
D. Cybernetics
E. None of the above
25. Decision support programs are designed to help managers make:
A.budget projections
B.visual presentations
C.business decisions
D.vacation schedules
E. None of the above
26. PROLOG is an AI programming language which solves problems with a form of symbolic logic known as predicate calculus. It was developed in 1972 at the University of Marseilles by a team of specialists. Can you name the person who headed this team?
A. Alain Colmerauer
B. Nicklaus Wirth
C. Seymour Papert
D. John McCarthy
E. None of the above
27. Programming a robot by physically moving it through the trajectory you want it to follow is called:
A. contact sensing control
B. continuous-path control
C. robot vision control
D. pick-and-place control
E. None of the above
28. To invoke the LISP system, you must enter
A. AI
B. LISP
C. CL (Common Lisp)
D. both b and c
E. None of the above
29. DEC advertises that it helped to create "the world's first expert system routinely used in an industrial environment," called XCON or:
A. PDP-11
B. Rl
C. VAX
D. MAGNOM
E. None of the above
30. Prior to the invention of time sharing, the prevalent method of computer access was:
A. batch processing
B. telecommunication
C. remote access
D. All of the above
E. None of the above
31. What is Artificial intelligence?
(a) Putting your intelligence into Computer
(b) Programming with your own intelligence
(c) Making a Machine intelligent
(d) Playing a Game
(e) Putting more memory into Computer
32. Which is not the commonly used programming language for AI?
(a) PROLOG
(b) Java
(c) LISP
(d) Perl
(e) Java script.
33. What is state space?
(a) a)The whole problem
(b) b)Your Definition to a problem
(c) c)Problem you design
(d) d)Representing your problem with variable and parameter
(e) e)A space where You know the solution.
34. A production rule consists of
(a) A set of Rule
(b) A sequence of steps
(c) Both (a) and (b)
(d) Arbitrary representation to problem
(e) Directly getting solution.
35. Which search method takes less memory?
(a) Depth-First Search
(b) Breadth-First search
(c) Both (a) and (b) (d) Linear Search.
(e) Optimal search
36. A heuristic is a way of trying
(a) To discover something or an idea embedded in a program
(b) To search and measure how far a node in a search tree seems to be from a goal
(c) To compare two nodes in a search tree to see if one is better than the other
(d) Only (a) and (b)
(e) Only (a), (b) and (c).
37. A* algorithm is based on
(a) Breadth-First-Search
(b) Depth-First -Search
(c) Best-First-Search
(d) Hill climbing.
(e) Bulkworld Problem.
38. Which is the best way to go for Game playing problem?
(a) Linear approach
(b) Heuristic approach
(c) Random approach
(d) Optimal approach
(e) Stratified approach.
39. How do you represent "All dogs have tails".
(a) νx: dog(x)→hastail(x)
(b) νx: dog(x)→hastail(y)
(c) νx: dog(y)→hastail(x)
(d) νx: dog(x)→has?tail(x)
(e) νx: dog(x)→has?tail(y)
40. Which is not a property of representation of knowledge?
(a) Representational Verification
(b) Representational Adequacy
(c) Inferential Adequacy
(d) Inferential Efficiency
(e) Acquisitional Efficiency.