Problem
A. Kelley's theories of Creativity and Design Thinking rely on the concept of Empathy. Explain what that means and use 2 examples from the book where the concept of empathy was used to help find a solution to a problem.
B. Describe prototyping. Describe a time when you had to "iterate" on an idea
C. What is a "bug list?" How does it relate to creativity?
D. Why is it important for companies to interview their "end users?" Give an example of a solution that might have been influenced by research into a product's problems
E. Explain the "do something mindset." How is this different than the "growth mindset?"
F. List 3 forms of play that you could engage in as an adult that might be beneficial to your overall development, creativity and well-being, and explain how they might be helpful?
G. What is the difference between structured and free play? Give 2 examples of each.
H. Why is pursuing a passion in a career more likely to produce innovation and creativity?