Please if you cant answer all,do not answer any
A a. What is continuous design?
b. What is single activity flow? What is an example the textbook uses to explain this concept?
c. Explain what "seamless content" means, and how Amazon implements this concept.
d. Explain the concept: "content creation and editing flow". How does Google accomplish this?
e. What is gradual engagement?
f. What is "sequenced activities flow"?
g. How does POP bridge the digital and physical flow?
h. Explain Pocket's "open platform" technique.
B.Complete the following questions related to chapter 5 (integrated Design Approach) and chapter 6 (Beyond the Core Devices). 1. What does the author mean by "user needs are not black and white"?
2. List two do's and two don'ts in trying to create multi-device user experiences.
3. What is Slingbox and how does it provide complementary and consistent design?
4. Explain two "design lessons" from Slignbox.
5. Explain two 'design lessons' from 'allrecipes'.
6. In your view what should your design do if all the users do not have all the devices needed?
7. Explain how Hulu Plus is " COMPLEMENTARY, CONSISTENT, AND CONTINUOUS"
8. What is ment by 'trigger', 'action', and 'award'?
9. Give an example of what you learned from chapter 5.
10. What is "The Internet of Things"?
11. How does TIOT expand the 3 C's?
12. Explain what "Adaptive Design" is?
13. Explain two design lessons learned from the "NEST" example.
14. What is BIKN?
15. How does SQUARE rethink user behaviors?
16. Explain two "good metrics".
17. What is a social Pilar?
18. Explain a design lesson from the Pebble Watch.
19. Explain a design lesson from TESCO VIRTUAL SUPERMARKET
C1. What is "Complementary Design"? Include an explanation of the 'device relationships'.
2. Give two examples (and explain why) they are "Collaboration Must Haves"
3. Why should you collect "data" as the user "plays"?
4. Explain how Pad Racer includes 'must haves" and "nice to have' features.
5. What is "IntoNow"?
6. What is the best way (in your view) to implement a "second screen experience" for the user?
7. What were the three top lessons learned gathering data during TV events like the AMA's?
8. Explain three of the use cases