What does mean when describe gamers as streamlined selfs


Problem: Graeme Kirkpatrick is interested to understand the wider cultural implications of widespread videogaming, and he puts games in the historical context of other new media innovations (such as newspapers, films, and TV). But he says videogames are different from these prior media innovations for a couple reasons. Why? And what does he mean when he describes gamers as "streamlined selfs"?

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