1. To increase audience engagement and repeat usage, businesses can use ______________ to add game-playing aspects to apps and web services.
A. augmented reality
B. ?location-based services
C. gamification
D. mobile podcasting
E. wearable technology
2. The Monte Carlo simulation:?
a. ?gives the exact outcome that can be expected from a project.
b. ?produces both an expected NPV (or IRR) and a measure of the riskiness of the NPV or IRR for different scenarios.
c. ?can be useful for estimating a project's market risk.
d. ?uses probability distributions for variables as input data to estimate the project's net present value (NPV).
e. ?calculates NPV for a change in one key variable.