Discuss the below problem:
The Video Game Satisfaction Rating Case
Q: Recall that "very satisfied" customers give the XYZ-Box video game system a rating that is at least 42. Suppose that the manufacturer of the XYZ- Box wishes to use the random sample of 65 satisfaction ratings to provide evidence supporting the claim that the mean composite satisfaction rating for the XYZ-Box exceeds 42.
A. Letting /u represent the mean composite satisfaction rating for the XYZ- Box, set up the null and alternative hypotheses needed if we wish to attempt to provide evidence supporting the claim that /u exceeds 42.