Assignment:Bookworm game design analysis
Play an electronic game for a minimum of four hours, analyze at least five key areas, and then use your analysis of the key concepts to write a short review of the game.
Choose key concepts that are relevant to your game, and only select the topics that will yield interesting analysis.
Write about a paragraph for each, and clearly label the concept with a subheading in the document.
Bartle's Player Suits
Archetype
Monomyth / Hollywood ThreeAct
Static Balance / Dynamic Balance
S-Curve Level Design
Physical / Visual Interface
Active / Passive Interface
Looping /Adaptive Music
Zero-Sum
Non-Zero Sum
Perfect / Imperfect Knowledge
Intrinsic / Extrinsic Knowledge
Implicit / Explicit Challenges
Prisoner's Dilemma
Tragedy of the Commons
Level flow
Game Review:
Provide the following information:
Complete title
Game development studio & publisher
Platform (mention only the platform on which you played the game)
Genre (mention the published genre only)
ESRB rating
What worked (discuss 3 features of the game that worked for you, and why)
What didn't work (discuss 3 game features that did not work for you, and why)
Score (rate the game on a scale from 1 to 10 - with 10 being best)