Rendering fractals at high zoom levels demands great


Rendering fractals at high zoom levels demands great arithmetic precision. Implement the same fractal using four different representations of numbers: complex64, complex128, big. Float, and big. Rat. (The latter two types are found in the math/big package. Float uses arbitrary but bounded-precision floating-point; Rat uses unbounded-precision rational numbers.) How do they compare in performance and memory usage? At what zoom levels do rendering artifacts become visible?

Request for Solution File

Ask an Expert for Answer!!
Data Structure & Algorithms: Rendering fractals at high zoom levels demands great
Reference No:- TGS01368859

Expected delivery within 24 Hours