Question 1:
(a) Provide a clear explanation of what is ‘rigging' and its use?
(b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? What are the bones that are left as FK and what are those better defined as IK?
Question 2:
(a) What does a bouncing ball animation exercise teach us about timing in animation?
(b) What other principles of animation does a bouncing ball animation teach us?
There are 12 principles of animation. According to you, what are the four principles that an animator must never miss while animating a CG character? Your answer must list and contain descriptions of all four.