Purpose
Demonstrate your ability to ability to use Java data and control structures. Draw with the aid of conditionals and loops.
Background Thought
A note on comments: self-documenting code is a code feature to be striven for. The use of identifier names that have meaning within the context of the problems being solved goes a long way in this direction. Code that is not self-documenting for whatever reasons may be made clearer by appropriate comments inserted in the code.
"The most difficult feature of any programming language to master is the comment." - disgruntled maintenance programmer
"Where the comment and the code disagree, both should be assumed to be in error" - experienced maintenance programmer
Instructions/Design
Write a Java GUI application that displays a city skyline. Your program will contain three classes:
Note: Use the Splat example from Chapter 4; and the Bullseye and Boxes examples from Chapter 5 as guides.
1) A class called Building that represents a graphical depiction of a single building. Allow the parameters to the constructor to specify the building's width and height. You may choose the color of the building. Put this into a file named
Building.java
2) A class called SkylinePanel that instantiates and draws a skyline of building. Put this into a file named
SkylinePanel.java
3) A class called RandomSkyline that contains the main method and does not deal with building details. Instead, the main method sets up the frame for the program and uses it to display an instantiation of the SkylinePanel class. Put this into a file named
RandomSkyline.java
**Class details are given below
4) Additionally, you'll need to name your city. Use your own name(s).