Problem regarding philosophers game guidebook


Assignment Task:

Module: A Philosopher's Game Guidebook (Short paper)

Instructions:

1. Choose one of the philosophers discussed in this module.

2. Imagine that you have been hired to design a game (video game, board game...).

3. Determine what the goal of the game might be and write a paragraph explaining it.

4. Set up a list of at least ten rules that the players must follow.

5. Write a list of at least five incentives that players will get as they achieve levels in the game.

6. Write a list of at least five ways in which players could lose points or advantages as they play.

7. Everything you write must relate to the philosopher of your choice by citing in APA style.

8. Use at least two references from your AGMU virtual library for this work.

9. Submit your work in Word. Include a cover page, list of references, double space, letter Arial size 12.

10. If you use images, credit the source and include them in your references in APA format

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