Objectives of Curves and surfaces - modeling and rendering
After going through the section, you should be capable to:
- Implement the methods utilized to represent a polygon;
- Deduce equation of plane and describe the need of planes in graphics;
- Describe various curves and surface representation schemes;
- Describe the piecewise cubic polynomial equation and their requirement in object representation;
- Explain Bezier curve/surface and their properties, and
- Explain the concept of surface of revolution.