Discussion:
1. What arguments can you make that support the legtimation of gamificatin in an organizations culture? What example can you give or create to justify your arguments?
2. What arguments can you make against trying to make gamification part of an organization's culture? What examplescan you give or create to justify your arguments?
3. Consider yourself the go-to idea person"four friend who head two local organizations fire department and a library . both complain about morale problems and ask you for advice on creating a positive organizational culture. They want to know how your intrest in gaing can be used to improve staff morale and perforance. What will you suggest and why?
4. Review how organizations, includinmajor corporations , nonprofits, and the military , are using gaming. What role is gaming taking on in these settings, an how does it affect the organizational cultures? What does the evidence suggest-is gamification merely a passing trend, or is it here to sty and may even grow in use of future?