K2 Network operates online gaming sites used by about 16 million people in over 100 countries. Players are allowed to enter a game for free, but must buy digital assets from K2, such as swords to fight dragons, if they want to be deeply involved. The games can accommodate millions of players at once and are played simultaneously by people all over the world. Prepare a security analysis for this internet-based business. What kinds of threats should it anticipate? What would be their impact on the business? What sterps can it take to prevent damage to its Web sites and continuing operations?