It 145 - calculate and output the amount of paint in


Debugged with the instructions provided:

Guide to Pseudocode

Pseudocode is an intermediary step between reading a problem statement and writing the code to solve the problem. It serves as a blueprint for your program to guide you through, just like contractors start with a blueprint before building a house. Use your pseudocode as a tool to begin thinking about your program, but keep in mind it might not be the final solution to the problem. Pseudocode is written in a natural language using some programming keywords.

Consider the first example below: INCREMENT the number of apples in the basket by one Notice in the example that it fully describes, in natural language, what needs to be done in the program. When writing pseudocode, start at the beginning of what you need the program to do. Then work through, step by step, until reaching the end of what's required by the program in the problem statement. This is putting the problem in sequence.

For example, making a peanut butter sandwich: OBTAIN a plate OBTAIN two slices of bread OBTAIN a jar of peanut butter OBTAIN a knife Place the slices of bread on the plate Open the jar of peanut butter Spread peanut butter on one bread slice with the knife Place the empty slice of bread on top of the slice with peanut butter Serve There are several common keywords that get capitalized as they refer to actions taken in the program.

Those words include READ, WRITE, PRINT, DISPLAY, CALCULATE, SET, INCREMENT, and more. You can also show choices and loops in pseudocode. Just like in coding, when an item is nested inside another item, you indent that line of pseudocode. Below are three generic examples: IF condition THEN Include the first sequence ELSE Include the second sequence ENDIF WHILE condition Include the sequence ENDWHILE FOR loop parameters Include the sequence ENDFOR You can also use the keyword CALL to reference another algorithm written separately.

Now look at the following more complete examples of both good and bad pseudocode to get a general feel of how to write it. Bad Example (Vague and incomplete): function doProgrammingHomework(): Get things for homework Write the code correctly Finish the homework Bad Example (Too technical; does not follow natural language usage): function doProgrammingHomework(): getComputer(); openBlackboard(); for (var count = 0; count < problems.length(); count++) solve(); while (!compile) debug(); submit() shutDownComputer(); Good Example (Follows steps one at a time through the end of the algorithm): function doProgrammingHomework():

GET a computer OPEN the Blackboard module FOR each of the problems in the module Complete problem WHILE the problem does not compile Debug ENDWHILE Submit the assignment ENDFOR Shut down the computer Remember not to make your pseudocode too technical. You are not trying to write the code itself, just a plan as a stepping-stone after the initial problem to get your creative juices flowing.

code that needs to be debugged

import java.util.Scanner;
import java.lang.Math; // Note: Needed for math functions

PaintEstimator.java
public static void main(String[] args) {
Scanner scnr = new Scanner(System.in);
double wallHeight = 0.0;
double wallWidth = 0.0;
double wallArea = 0.0;
double gallonsPaintNeeded = 0.0;
int cansNeeded = 0;

final double squareFeetPerGallons = 350.0;
final double gallonsPerCan = 1.0;

System.out.println("Enter wall height (feet): ");
wallHeight = scnr.nextDouble();

// Prompt user to input wall's width
System.out.println("Enter wall width (feet): ");
wallWidth = scnr.nextDouble();

// Calculate and output wall area
wallArea = wallHeight * wallWidth;
System.out.println("Wall area: "+wallArea+" square feet");

// Calculate and output the amount of paint in gallons needed to paint the wall
gallonsPaintNeeded = wallArea/squareFeetPerGallons;

System.out.println("Paint needed: " + gallonsPaintNeeded + " gallons");

// Calculate and output the number of 1 gallon cans needed to paint the wall, rounded up to nearest integer
cansNeeded = (int) (gallonsPaintNeeded / gallonsPerCan);

if(gallonsPaintNeeded % gallonsPerCan > 0)
cansNeeded += 1;

System.out.println("Cans needed: " + cansNeeded + " can(s)");

return;
}
}

 

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JAVA Programming: It 145 - calculate and output the amount of paint in
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