In a virtual world (VW) of massively multiplayer online role-playing games (MMORPGs), collaboration and communication are provided through the Internet between MMORPG-ready devices such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser. Gamers can play against other gamers without seeing the opponent face-to-face. Playing games this way has become a social phenomenon. For example, chess players can play against other chess players anywhere in the world at https://gameknot.com using a Web browser.
Write a four to five (4-5) page paper in which you:
1. Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn't happen in a face-to-face chess game.
2. Compare and contrast the MMORPG interaction environment and a face-to-face environment where chess is being played on a real chessboard. Identify if the environment has an impact on the player' s ability to play chess.
3. List and describe the user interface guidelines that should apply to designing MMORPGs.
4. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.