in a repeated game it is often unspecified


 

In a repeated game it is often unspecified that players move concurrently at predefined time intervals. However, if few players update their policies at different time intervals, then the game is asynchronous. For example, one hotel may update its menus once a month while a neighboring hotel reprints menus daily. Then, the pricing game faced by the hotels is asynchronous.

 

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Game Theory: in a repeated game it is often unspecified
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