Implement a version of a reversiothello board game each
Implement a version of a Reversi/Othello board game. Each player can be either a human or the computer. Focus on getting the program correct and (then) getting the computer player ‘‘smart'' enough to be worth playing against.
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the nonprofit institution is not merely delivering a service it wants the end user to be not a user but a doer it uses
improve the user interface of the game from sect1583define a graphical object class with a plausible set of operations
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implement a version of a reversiothello board game each player can be either a human or the computer focus on getting
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lowast1 write a template ptrcastthat works like dynamiccast except that it throws badcast rather than returning
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