Problem
In our reading for next class, artist and author Anne-Marie Schleiner offers a critical analysis of videogame character Lara Croft from the Tomb Raiderseries in her discussion of gender and gender-role stereotyping in games.
Share your responses to Schleiner's text: in particular, how might we assess the author's claim that it might be possible for players and game hackers to introduce a positive and/or subversive dimension into such representations?