Consider the following strategic setting involving a cat named Baker, a mouse named Cheezy, and a dog named Spike. Baker's objective is to catch Cheezy while avoiding Spike; Cheezy wants to tease Baker but avoid get- ting caught; Spike wants to rest and is unhappy when he is disturbed. In the morning, Baker and Cheezy simultaneously decide what activity to engage in. Baker can either nap (N) or hunt (H), where hunting involves moving Spike's bone. Cheezy can either hide (h) or play (p). If nap and hide are chosen, then the game ends. The game also will end immediately if hunt and play are chosen, in which case Baker captures Cheezy. On the other hand, if nap and play are chosen, then Cheezy observes that Baker is napping and must decide whether to move Spike's bone (m) or not (n). If he chooses to not move the bone, then the game ends. Finally, in the event that Spike's bone was moved (either by Baker choosing to hunt or by Cheezy moving it later), then Spike learns that his bone was moved but does not observe who moved it; in this contingency, Spike must choose whether to punish Baker (B) or punish Cheezy (J). After Spike moves, the game ends. In this game, how many information sets are there for Cheezy? How many strategy profiles are there in this game?