Problem: Digital Learning Research Proposal
Ch. 2, 6 and 7 of Research Methods in Psychology and Electronic Reserve Readings resources, including videos.
Prepare a research proposal on one of the research problems your Learning Team identified. How does gaming digital learning promote positive behavior for children with behavioral issues?
Include the following:
a) Research question
b) Literature review
c) Population
d) Method
e) Procedure.
The response should include a reference list. One-inch margins, Using Times New Roman 12 pnt font, double-space and APA style of writing and citations.