Assignment:
DreamWorks Animation Collaboration Hewlett-Packard (HP) and DreamWorks Animation SKG were the first to introduce a collaboration studio for simulating face-to-face business meetings across long distances. Vyomesh Joshi, executive vice president at HP, and Jeffrey Katzenberg, CEO of DreamWorks, officially unveiled the HP Halo Collaboration Studio in New York City in 2005. Halo enables people in different locations to communicate in a vivid, face-to-face environment in real time. Whether across a country or across the ocean, users can see and hear one another's physical and emotional reactions to conversation and information.
By giving participants the remarkable sense that they are in the same room, the Halo Collaboration Studio is already transforming the way businesses such as PepsiCo, Advanced Micro Devices, and DreamWorks communicate across the globe. Halo significantly increases team effectiveness, provides faster decision-making capabilities, and decreases the need for travel.
"The HP Halo Collaboration Studio enables remote teams to work together in a setting so lifelike that participants feel as though they are in the same room," Joshi said. "To create this experience, HP is harnessing its expertise in color science, imaging, and networking in this new category of innovation. It is something we believe will not only disrupt the traditional videoconferencing market, but will also change the way people work in a global market." Early in the production of the animated film Shrek 2, DreamWorks realized a significant return on investment using the Halo technology. By connecting its California teams in Glendale and Redwood City, DreamWorks was able to speed up many aspects of the production.
"In 2002, while we were producing Shrek 2, we realized that DreamWorks needed face-to-face collaboration between key creative talent in different locations," Katzenberg said. "We weren't satisfied with the available videoconferencing systems, so we designed a collaboration solution that would fulfill our needs. HP took the system and turned it into Halo, which is now the only solution on the market that allows this kind of effective communication."
HALO CONNECTION To connect via Halo, organizations purchase at least two Halo rooms set up for six people each. Three plasma displays in each room enable participants to see those they are collaborating with in life-size images. The rooms come equipped with studio-quality audio and lighting, and participants use a simple on-screen user interface to begin collaborating with just a few mouse clicks. An intricate software control system ensures Halo rooms work easily and seamlessly together. The control system also provides precise image and color calibration, so participants see each other as they appear in real life.
A dedicated HP Halo Video Exchange Network provides a highbandwidth experience with imperceptible delays between Halo studios worldwide. To ensure a 24x7 connection and eliminate the need for enterprises to manage the operation and maintenance of a Halo room, services offered include network operations and management, remote diagnostics and calibration, concierge, equipment warranty, and ongoing service and repair. Participants can easily share documents and data directly from their notebook PCs with individuals in other rooms using a collaboration screen mounted above the plasma displays.
The rooms also contain a high-magnification camera that enables individuals to zoom in on objects on a table, revealing the finest of details and color shading, and a phone that opens a conference call line to those not in one of the Halo rooms. "We believe there is a personal connection that comes with Halo that just clearly doesn't come from any other kind of technology we've used in the past," said Steve Reinemund, CEO of PepsiCo. "Halo is one of the best investments we've made to improve the effectiveness of our business and work/life balance for our people.
Questions
1. How can companies use Halo to increase their business efficiency?
2. Explain how a company like PepsiCo can use Halo to gain a competitive advantage in its industry.
3. How can knowledge management be increased by using a product such as Halo?
4. Why would a company like DreamWorks, that is not IT focused, be interested in collaboration technology?
5. What are a few of the security issues surrounding this type of technology?