Q1. Explain in brief the steps needed to produce the real time animation.
Q2. State the term morphing and describe its use in key frame systems of the animation.
Q3. Write a detail note on the Back-face detection method.
Q4. What do you mean by surface rendering? Describe in brief the Gouraud shading method.
Q5. Explain Horner’s rule to display the curves on computer screen.
Q6. How to symbolize a solid in computer graphics by using sweep representation?
Q7. Write detail notes on any three of the given:
a) Co Continuity
b) Mandelbrot Fractal
c) Specular reflection
d) Painter’s Algorithm