Evaluate the potential influences gamification on teaching


Assignment:

Games in the Classroom

Recall that one of the major benefits of using technology in the classroom is the ability to differentiate instruction to meet the needs of every student in every lesson. Just as each student grows and develops at different rates, research tells us that students also learn in different ways. Jane McGonagall is an expert at differentiation through the use of games, which is sometimes described as a form of gamification. As featured in her engaging TED Talk (2010), Gaming can make a better world ; she discusses gamification in classroom contexts.

Compose a formal written response that addresses the following;

Content Instructions

  • Gamification Influences: Evaluate the potential influences gamification can have on teaching and learning.
  • Gamification and Motivation : Evaluate the science behind learner motivation and its connection with gamification.
  • Differentiation Support : Analyze how gamifying supports differentiated ways to teach and learn.
  • Technologies : Discuss how specific technologies and gamification are being used to enhance teaching and learning and motivate learners.

Written Communication Instructions

  • Length Requirement: Five pages including the title and references pages.
  • Syntax and Mechanics: Display meticulous comprehension and organization of syntax and mechanics, such as spelling and grammar.
  • Source Requirement: Utilize at least three sources in addition to TED (2010) video. All sources on the references page need to be used and cited correctly within the body of the assignment.
  • APA Formatting: Use APA formatting consistently throughout the assignment. Refer to the Ashford University Writing Center for assistance with APA style and formatting or your copy of the APA Style Manual.

Technology, Entertainment and Design [TED]. (2010, February). Gaming can make a better world [Video file]

This twenty-minute video features Jane McGonigal speaking about how gaming can improve livelihoods. This video is a required resource for the Week Two Assignment.

Accessibility Statement does not exist.

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Business Law and Ethics: Evaluate the potential influences gamification on teaching
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