Discuss the below:
Topic: Expose on Online Gaming Industry
• Two business models
o One that is continuously improving on one game (Riot Games)
o One that is expansive (Blizzard)
• Different Finance Models
o Microtransactions (Riot Games/EpicGames)
More in-depth
o Monthly Subscriptions/Mandatory Microtransactions (Blizzard)
• Competitive Advantage
o Riot Games, Esports Sector High Market Share, Franchising
Houston Rockets, Rick Fox
Security/Funding for Players
• Challenges
o Innovation
o Finances; Free-to-play/Pay-to-win
o Balancing
• Pokemon Go Failure Example
• Inventory Analysis and Strategies --
• Finance Models
o Subscription
o One Time Basis
o Microtransactions
"Unfair" Microtransactions
• Process Improvements Concepts-
• Waiting Line Concepts-
• Market Target/Segment Analysis-
o Different Consoles
o Singleplayer/Multiplayer, Games that have both
o "Fortnite" - Younger Audience, Cartoony Graphics, Free-to-Play, Easy to handle for the computer
o "Counter-Strike" - Mature Audience, Loyal Fanbase Not much advertising Word of Mouth, Realistic Graphics, Harder for the Casual Player
• Waste/Lean MGT-
o Unnecessary features
o Bugs
o R&D (Research and Development)
o Hackers
• Product Development
o Transparency
o Trying to get something out by the deadline but not "finished"
o DLCs (Downloadable Content)
• Supply Chain Management
Attachment:- Expose on Online Gaming Industry.rar