Discuss learning english idioms


Assignment:

1. Project Title: "Learning English Idioms"

2. Terminal Objectives:

Terminal objectives that will be tested on the learners at the end of the learning module are as follows:

a. Given the definition of an "idiom" and examples of basic animal and body idioms, the K 6-8 ESL learners will identify the meaning of the idioms provided with 100% accuracy.

b. Given two short stories, one containing animal idioms and the other containing body idioms, the K 6-8 ESL learners will interpret the meanings of the stories using the definitions and examples of each idiom with 90% accuracy.

c. Given different levels of animal idiom games and body idiom games, the K 6-8 ESL learners will play and complete "Idiom Games" by following the instructions as assessments with 90% accuracy.

d. The K 6-8 ESL learners will comprehend the meanings of the idioms after watching a video clip and by applying their new knowledge of the learning with 90% accuracy.

3. Target Audience Description:

This lesson is applicable to upper elementary and middle school/junior high ESL learners. The learners should read, write, and understand at least in the lower elementary school levels with visual, tactile, and auditory learning styles.

4. Content Outline

Unit I. Understanding Idioms

• Unit I-a. Definition of an "idiom" (Slide 1). Provide the definition of an idiom which is a "word or word phrase that has different meanings than the dictionary definitions of the word or word phrase".

• Unit I-b. Examples of Idioms (Slides 2 & 3). Provide five examples of common animal and body idioms each used in the English language and explanations of their meaning. Then, give a short multiple-choice quiz of the examples used to check for understanding and include the answers with explanations.

Unit II. Stories with Idioms

• Unit II-a. Animal Idiom Story (Slide 4). Provide a story with multiple animal idioms for learners to read. Each animal idiom in the story is defined with example sentences to help learners understand. New idioms in the story are highlighted. The definitions with examples of idioms appear when learners click the new idioms in the story.

• Unit II-b. Body Idiom Story (Slide 5). A story with multiple body idioms for learners to read is provided and taught. Each body idiom in the story is defined with example sentences to help learners understand. New idioms in the story are highlighted. The definitions with examples of idioms appear when learners click the new idioms in the story.

Unit III. Idiom Games

• Unit III-a. Animal Idiom Games (Slides 6 & 7). Two different levels (easy and hard) of animal idiom games are provided. Each level contains three multi-choice questions so that learners select the right meaning when an idiom and an example are provided in each question.

• Unit III-b. Body Idioms (Slides 8 & 9). Two different levels (easy and hard) of body idiom games are provided. Each level contains three multi-choice questions so that learners select the right meaning when an idiom and an example are provided in each question.

Unit IV. Idiom Video Clip

• Unit IV-a. New Idioms (Slide 10). After watching the video clip that contains animal and body idioms, learners have a multiple-choice quiz of the idioms used. The correct answers with explanation are provided at the end of the quiz.

• Unit IV-b. Get the Picture (Slide 11). After watching the video clip that contains animal and body idioms, learners have a multiple-choice quiz of the meaning of the conversation in the video clip. The correct answer with explanation is provided at the end of the quiz.

5. Method of Evaluation

Lectora is great for the evaluation and testing to support this stand-alone and self-contained module. Each learning objective will be measured by the use of multiple-choice questions where learners can click a button for the correct answer. The test module will total up the score and the data and feedback will be reported to each learner. Explanations will be given for wrong answers and the scores can be viewed at the end of each unit/subunit questions on the module.

6. Project Standards

The module will use the Verdana as a standardized font type to accommodate these young ESL learners in terms of clarity throughout the course. Course title will be size 20, chapter/unit titles will be size 18, and body text will be size 11. Top and bottom bars will be orange, left bar will be yellow, navigation buttons will be dark orange, and the text block will be white. The main font color will be black and idioms will be highlighted in blue. A graphic as a logo will be located on the far left top screen bar and the course title will be located right next to the graphic. The definitions of idioms in each chapter/unit will be presented as bullet points with examples.

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