Discuss gamification to enhance learning potential


Problem: Respond to the discussion below in at least 300 words and include at least two recent (last 5 years) scholarly sources. I must reference in-text and at the end so please provide a link to the sources!

Discussion Question:

After reviewing the Learn items for this week, discuss some of the advantages and disadvantages of using gaming, game-based learning, and gamification to enhance learning potential.

Consider one or more important questions such as:

  • Can a game effectively educate on its own?
  • How are the three approaches (gaming, game-based learning, and gamification) different?
  • What learning theories or instructional approaches might inform the design and use of games for learning?
  • What are the roles of the instructor when implementing video games for learning?
  • Should educational game designers try to compete with commercially produced games when educational designers lack the resources to produce the same levels of quality and engagement?

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