.Develop a two dimensional interactive game with the following features:
1. Use OpenGL (any version you find convenient)
2. The game can either be two player or one player with the other player simulated by a simple AI.
3. Make the game two dimensional with the player(s) viewing the activity from above a plane
4. The player starts as a disk, but can “morph” (that is expand and contract) in selected directions
(see the figure in the specifications for part 2)
5. A player''s disk expands outward (but to a given limit) in a direction entered interactively
(see the figure for Part 2) . The goal is for the end of this expanding “arm” to contact the
opponent within the opponent''s basic starting circle. When contact is made, a point goes to
the “attacking” amoeba and the attacked amoeba shrinks a bit in its basic circle radius. The arm
contracts after a given time and must vanish before it can be extended again.
6. Players have two different colored arms --- one for attacking and one for defense. The
defending arm when contacting the opponent player pushes the two players apart.
7. Design keyboard and or mouse controls to move the player and control the player''s “arms”
8. Scores keeping is not required
9. If players collide (make contact at the separation of their basic circles – not their arms) , they
stop moving while in contact but can still rotate in place, and can still extend “arms”
A well developed implementation for the above will earn an A grade. To get a higher grade one of the
following should be completed in addition.
1. Add game driven obstacles that roam the field of play randomly and are poison to the touch
and can destroy the player on contact.
2. Players bounce off the wall with angle of incidence equal to angle of reflection