Design some tasks or games that would require learners


Problem

1) Clauses such as I am bored, I am scared, I am interested, and so on are often first presented to learners as structurally identical to clauses such as I am sad, I am afraid, and I am happy, that is, as ordinary attributive clauses rather than as passive voice mental process clauses. What are the advantages or disadvantages of this approach?

2) Design some tasks or games that would require learners to produce and interpret attributive clauses.

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