Assignment:
1. Design and implement a Java program that will gather integer numbers and performs some computations on the data entered. The program should use separate methods for inputting the data, calculating the sum, calculating the average, calculating the number closest to the average, and displaying the results. A sentinel value should be used to indicate the user has completed entering their numbers. The output should display a message that includes the count of the numbers entered, the sum of the numbers, the average of the numbers, and the number closest to the average.
2. Additional requirements include:
a. Use JOptionPane.showInputDialog() methods for your user to input their data
b. Use JOptionPane.showMessageDialog() methods to display your messages.
c. Include a comprehensive set of application test data that you used to test your program. Similar to Project 1, your test data can be shown in a table that includes input data, expected output, actual output and pass/fail results from the test.
1. Design and implement a stringed musical instrument class using the following guidelines:
a. Data fields for your instrument should include number of strings, an array of string names representing string names (e.g. E,A,D,G), and boolean fields to determine if the instrument is tuned, and if the instrument is currently playing. You are welcome to add additional data fields if you like.
b. A constructor method that set the tuned and currently playing fields to false.
c. Other methods 1) to tune the instrument, 2) to start the instrument playing, and 3) to stop the instrument from playing.
d. Other methods as you see fit (Add at least one unique method).
2. Create a UML class diagram using a diagram tool (e.g. PPT, Visio) of your choice. Prepare the diagrams and place them in a word document along with a brief description of your class.
3. Create a C# class for your instrument. Be sure that your code matches your design specifications and some minimal functionality is included. For example, if you called the violin.play() method, you should at least print that the violin is playing. Similar functionality should be supplied when you stop playing, tune or call any of your methods. For example:
public void playviolin() {
Console.WriteLine("The violin is now playing.");
}
4. Finally, create a C# test class that simulates using your instrument class. In your test class be you should at a minimum: a) Construct 10 instances of your instrument, b) tune your instruments, c) Start playing your instrument, d) Call your unique method, and e) Stop playing your instruments. (Hint: Arrays and Loops will make your job easier and result in more efficient code!)
5. Your programs should compile and run without errors.
6. Be sure to test your program carefully. Provide a list of comprehensive test cases used to validate your application and include these test cases in your word document containing your UML class diagram and descriptions. Similar to Project 1, your test data can be shown in a table that includes input data, expected output, actual output and pass/fail results from the test.