Describe and show how to implement in arena


Question: Arena Program (this will take a little work): Explicitly describe and show how to implement in Arena the following inventory system. Customers arrive according to a Poisson process at the rate of 10/day. Each customer demands a discrete uniform number of items from 1 to 8 (like an 8-sided die toss). When inventory goes below 50, we order 200 items. We allow for backlogs and lead-times. I want appropriate English verbiage and Arena block diagrams with adequate explanation of the model. Also discuss what stats you'd collect and how you'd do it.

 

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