Answer the following:
Q1: Five common ways that a total rewards strategy can go astray are listed. Address each of these potential problems with a recommendation that will overcome that situation and a strategy that could have prevented it in the first place.
Q2: Analyze, Design, Development, Implement, Communicate, and Evaluate comprise the six steps in the creation of a total rewards program. Devise a visual or graphic representation of these steps – circular, linear, or another type of figure – and justify how the model fits that visual representation