Designing New Electronic Games
Response to the following questions:
1. Strategy games don't always need a military backdrop. Discuss three settings or themes not related to the military that could be incorporated successfully into a strategy game.
HINT: You may use examples of games you have played before.
2. Create a brand new game genre. Tie this genre to what you learned about player markets. What type of player might be interested in playing your game genre and why?
3. You've read about the many eras and phases of the electronic games industry. Are we at the dawn of a new era? Can you predict the primary features of the next phase in game industry history?
4. Digital downloads of games have risen in popularity in the last 10 years. What effect does this have on player markets? What would you change about the content or structure in games to incline these new markets to play?