Cmpet 301 lab 11 overview create a class for one playing


Procedure

1.      Create a class for one playing card.

2.      Make a deck of playing cards by instantiating an array of 52 playing cards playing cards.

3.      Create a player class.

4.      Deal 26 cards to each of two players.

5.      Randomly select and play one card from each player's hand.

6.      The player who played the highest card wins one point.

7.      Play 26 hands to determine the winner of the game.

Deliverables

1.      Upload to one Angel submission:

a.       Class definition files

b.      Source code file

c.       Executable file

d.      Screen shots showing correct operation.

2.      Hard copies

a.       Source code

b.      Grading sheet

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JAVA Programming: Cmpet 301 lab 11 overview create a class for one playing
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