Another way to communicate the result. Refer to the previous two exercises. Here is another way to communicate the result: teen gamers are 65% more likely to play on consoles than adult gamers.
(a) Explain how the 65% is computed.
(b) Use the bootstrap to give a 95% confidence interval for this estimate.
(c) Based on this exercise and the previous two, which of the three ways of thinking is most effective for communicating the results? Give reasons for your answer.