Assess potential benefits for improving executive function


Assignment Task:

Research Objectives:

1) To assess the experience of dynamically-adaptive motion-interaction video games for cognitive training and

2) To assess the potential benefits for improving Executive Functions (EF) following Acquired Brain Injury (ABI).

Design: This study has two stages: Stage I was a multi-session pilot and we are currently conducting stage II, a randomized control trial (RCT). Setting Lowenstein Rehabilitation Hospital Inpatient facility. Participants Four participants participated in multi-sessions (stage I). To date, 10 participants with ABI with executive dysfunctions have completed the RCT and were randomly assigned to intervention (N=5) or control group (N=5). Interventions Participants experienced 4-6 sessions (stage I) or 9-10 sessions over 3 weeks period (stage II) of computerized training using motion-based adaptive video games designed to train behavioral control, initiation, working memory and attention (Intendu Functional Brain Trainer). Control group played commercial iPad games for the same duration. Main Outcome Measure(s) Pilot group performed the BRIEF questionnaire (stage I). Stage II assessments pre and post intervention included the Dysexecutive Questionnaire (DEX), computerized neuropsychological assessments of EF (WebNeuro), the Executive Functions Performance Test (EFPT) and a satisfaction questionnaire. Results Intervention group was gradually able to perform games involving higher EF challenge. Task difficulty between first and last session. Need Online Assistance?

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Other Subject: Assess potential benefits for improving executive function
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