Write a short note on the term phong shading
Write a short note on the term phong shading?
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It explains the way a surface reflects light as a combination of the diffuse reflection of rough surfaces with the specular reflection of shiny surfaces the reflection model also includes an ambient term to account for the small amount of light which is scattered about the whole scene.
What do you mean by view plane and view-plane normal vector?
What do you understand by scan line polygon algorithm?
What do you mean by the term bitmap and also illustrate pixmap?
Define the term polygon?
List out the entire different Text clipping? Briefly describe all of them.
Define the term Fractals? Also describe the term Fractal Dimension?
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Illustrate the term cell array and type face?
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Describe in brief the term Local Illumination Model?
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